Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It's the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007.

I grew up pretty much surrounded by TF2, having an older sibling into valve games and also purely because of the areas of the internet I hung out in. I didn't know exactly who these guys were until I got older, but I saw and heard them EVERYWHERE all the time. So much so that this game (and valve games in general, honestly) is a huge part of why my sense of humor is the way it is now, and I guess I'm thankful for it LOL. The game and comics both are VERY comedic in nature, and yet they can take on a more serious tone if they want without it ever feeling jarring or strange. The characters are all incredibly charming and feel very real despite their absurdities. I love them! The game has its flaws, especially with valve no longer caring for it, but the community is large and full of people that care so so much (including the voice actors) and that's really kept it alive :) I still enjoy playing it myself, but that aside the nostalgia and characters lasting impression's on my brain make it one of my favorite games on the planet. and also I just like men.

for anyone who'd want to learn about the lore or just doesn't like playing multiplayer shooters: I'd recommend the comics :) I reread them regularly and although the final part was never finished, what's there is great. I've left you a link right here. They're completely free to read

The Soldier (role: Offense)

Name: "Jane Doe"
Location of Origin: Midwest, USA

Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.

The Pyro (role: Offense)

Name: Unknown
Location of Origin: Unknown

Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man - if he even is a man.

The Demoman (role: Defense)

Name: Tavish Finnegan Degroot
Location of Origin: Ullapool, Scotland

A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.

The Heavy (role: Defense)

Name: Mikhail (nicknamed "Misha")
Location of Origin: Russia

Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up.

The Engineer (role: Defense)

Name: Dell Conagher
Location of Origin: Bee Cave, Texas, USA

This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.

The Medic (role: Support)

Name: "Mr. Ludwig"
Location of Origin: Stuttgart, Germany

What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.

The Sniper (role: Support)

Name: Mundy / Mun-dee
Location of Origin: Australia (born in New Zealand)

In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.

The Sniper (role: Support)

Name: Unknown
Location of Origin: France

He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).

The Scout (role: Offense)

Name: Jeremy
Location of Origin: Boston, Massachusetts, USA

The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.

this is my favorite tf2 video everybody shut up